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MeshFields
GPU accelerated mesh-based fields
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Return type of CreateLagrangeField/CreateCoordinateField. More...
#include <MeshField_ShapeField.hpp>

Return type of CreateLagrangeField/CreateCoordinateField.
Some Controllers (e.g. CabanaController) hand out slices that only stay valid while the Controller that created them is alive. field is safe to copy into device code (KOKKOS_INLINE_FUNCTION contexts), but ctrlr must only ever be used/copied in host code, and must be kept alive by the caller for as long as field is used.
Definition at line 41 of file MeshField_ShapeField.hpp.